Course, players, games.
Your regular group is sorted to the top of the roster, one tap each. Pick as many games as you want to run at once and set the stake per game.
RoundPlay keeps score for the games your group actually plays, applies everyone's handicap, and tells you who owes what, with a sentence explaining every dollar.
Your regular group is sorted to the top of the roster, one tap each. Pick as many games as you want to run at once and set the stake per game.
Point a camera at the code, or just say otter-maple-jump across the cart. No account, no password, no email. Tap your name and you're in.
A number strip centred on the hole's par, with five thumb-sized targets that cover almost every real score. It works in a dead zone and reconciles when you're back.
Every entry is attributed and nothing is ever overwritten. A correction shows up as its own line. If someone changed your 6 to a 5 on 14, you can see who and when.
RoundPlay never holds, moves, or takes a cut of money. It keeps the tally; you settle it however you already do.
Hole 7: Ann wins 2 skins ($20), carryover from 6.
Hole 6: halved, pot carries.
Hole 5: Dee wins 1 skin ($5).
Run several at once. Skins plus a Nassau is the normal case. Every group size from two to eight is covered.
Every hole is worth a skin. Win the hole outright to take it. Tie and it rolls over.
Three bets in one round: front nine, back nine, and overall. Fall behind and you can press.
Score points per hole instead of counting strokes. A bad hole costs you a point, not your round.
Nine points a hole for a threesome: 5 for low, 3 for middle, 1 for high.
Take turns being the Wolf. Pick a partner off the tee, or take on all three alone for quadruple points.
Three points a hole: first on the green, closest to the pin, first in the hole. Handicap doesn't matter.
Free while we're in beta. iPhone now; the web join page works on anything.